<!DOCTYPE html>
<html>

<head>
	<meta charset="utf-8" />
	<title>QRCode Example</title>
</head>

<body>
	<script src="http://code.jsqr.de/jsqr-0.2-min.js" type="text/javascript"></script>
	<script type="text/javascript">
		'use strict';
		(function () {
			var qr = new JSQR();							// Initialize a new JSQR object.
			var code = new qr.Code();						// Initialize a new Code object.

			code.encodeMode = code.ENCODE_MODE.BYTE;			// Set the code datatype.
			code.version = code.DEFAULT;						// Set the code version
														// (DEFAULT = use the smallest possible version).
			code.errorCorrection = code.ERROR_CORRECTION.H;		// Set the error correction level (H = High).

			var input = new qr.Input();						// Initialize a new Input object.
			input.dataType = input.DATA_TYPE.TEXT;			 	// Specify the data type of 'data'.
														// Here, 'data' contains only text.
			input.data = 'http://www.jsqr.de';					// Specify the data which should be encoded.

			var matrix = new qr.Matrix(input, code);			// Initialize a new Matrix object using the input
														// and code, defined above.
														// At this point, the QR Code get generated.

			matrix.scale = 4;								// Specify the scaling for graphic output.
			matrix.margin = 2;								// Specify the margin for graphic output.

			var canvas = document.createElement('canvas');		// Create a new Canvas element.
			canvas.setAttribute('width', matrix.pixelWidth);		// Set the canvas width to the size of the QR code.
			canvas.setAttribute('height', matrix.pixelWidth);		// Set the canvas height to the size of the QR code.
			canvas.getContext('2d').fillStyle = 'rgb(0,0,0)';		// Set the foreground color of the canvas to black.
			matrix.draw(canvas, 0, 0);						// Draw the QR code into the canvas
														// at position 0 (left), 0 (top).
			document.body.appendChild(canvas);					// Append the canvas element to the documents body.
		})();
	</script>
</body>
</html>